Hướng dẫn chơi rakan art of conquest
One of the playable races in Art of Conquest. The Rakan race is an active race that doesn't do as well when the player sits back and just watches. They have a lot of nuances and require you to know your enemies as much as Humans do, if not more. But for those that like the active playstyle, don't need to be king of PvP, and like helping out fellow house members they can be a very rewarding and awesome race to use. Historically, they were once the best race (around the first half of 2019), but they have since been nerfed in balance changes, while other races have been buffed. Because of these changes, they are no longer the best race, but are still very viable (unlike Dwarf lol). Show Rakan Troops[ | ]Samurai[ | ]Level 7 Samurai with Academy Bonuses Elite swordsman part of a hereditary warrior class. Note that the image is rather outdated and the ale effect has since changed. Samurai are medium sized tanks with one key feature: at Silver and Gold ranks they are immune to morale collapse. This makes them a beast to clear out as they just don't quit. Everyone will have to kill every single one of these units every time. They do decent damage as well. They are however susceptible to area damage and larger units, but the Gold rank has some damage mitigation that helps with this. Traits Description Tier Battle Zeal (Active) Costs X Elixer. Within 7 seconds of drinking ale, launches into an Iaijutsu quick-draw attack, dealing heavy damage. All Humanoid Unit This is a Humanoid Unit All Bloodlust Damage is increased 30% during Morale Boosts. Silver & Gold Bushido Code A bushido swordsman with impenetrable will, this warrior is immune to morale collapses during battle. Silver & Gold Iaijutsu Has a 25% of launching an Iaijutsu counterattack when attacked, dealing heavy damage and taking 30% reduced damage for 3 seconds. Gold Crossbowmen[ | ]Level 6 Crossbowman with Academy Bonuses Ranged infantry soldier from the east. Wields a powerful crossbow. Crossbowmen are the ranged damage powerhouses of the Rakan forces. Pair these guys with the Turtle boosts and you will see some serious damage output per unit. Not to mention the fact that they have a pierce ability that deals area damage and melts swarms of troops. Traits Description Tier Deadly Piercing Arrows (Active) Costs X Elixer. Within 5 seconds of drinking ale, shoots a dealy piercing arrow that deals area damage to distant enemy targets. All Light Armor This Unit receives massive damage from enemy troops. All Humanoid Unit This is a Humanoid Unit All Piercing Arrows Attacks have a 10% chance of shooting a piercing arrow that deals area damage. Silver & Gold Monks[ | ]Level 7 Monk with Academy bonuses Religious warrior who fights with fists of fury. Monks are the Rakan equivalent to the Human Spearmen in that they excel at taking down anything bigger than they are (trivia fact: human spearmen actually convert to samurai), but they also have an active ability that grants them a heal over time. Couple that with their immunity to poison at Silver and Gold ranks and they become a Scorpion + Spider combo Lich player's worst nightmare. Traits Description Tier Evocation (Active) Costs X Elixer. After drinking ale, recovers health for 15 seconds. All Humanoid Unit This is a Humanoid Unit All Poison Immunity Immune to poison damage. Silver & Gold Swipe Deals heavy damage to Large and Massive units. Mitigates damage from Large Units by 30%. Silver & Gold Flying Kick Fly through the air at enemies within a certain range, kicking for heavy damage. Gold Ninja[ | ]Ninja are ranged damage dealers with an active ability that teleports them anywhere within a set radius, increases their dodge and crit chance, and turns them into game changers if used correctly or deal breakers if not. There is a lot of nuance to learning how to play the ninja troops effectively. The biggest part of that is learning when and where to place them for the biggest impact. The Gold rank also has a devastating poison effect with their attack that lets them quickly dispatch of anything not Mechanical or immune to poison. Traits Description Tier Mirror Image (Active) Costs X Elixer. Within 15 seconds of drinking ale, when attacked, blocks damage with a body double that disappears 2 seconds later. All Humanoid Unit This is a Humanoid Unit All Shadow Strike (Active) Reappear at the target location, switching to melee attack for 10 seconds. Evade chance and Critical hit chance are greatly increased during this time. Silver & Gold Poisoner Weapon is dipped in poison, dealing poison damage every attack, only affects Humanoid, Magical Creature type troops. Gold Dragon Turtles[ | ]Dragon Turtles are massive... in every way you can imagine in regard to this game. They have a ton of hit points and take up a full 20 spaces (4 wide by 5 long) on the troop placement grid. Not to mention they provide a boost that the Rakan are already becoming well known for with their drums and Battle Lust active ability. They can increase the Hit Points, Attack Power and Attack Speed (Attack Speed only applicable with the Gold Rank) of all other fielded units by up to 15% for the first 15 - 25 seconds of the fight and their active ability Battle Lust lets you choose when to double all those bonuses for an additional 15 seconds. Add that they have some healing capabilities with their basic area attack and it is easy to see why the Dragon Turtles are an awesome part of any army—even non-Rakan ones. It is recommended, in fact, to use a turtle while playing SylvaniTraits Description Tier Battle Lust (Active) Costs X Elixer. Pound the war drums to spur on all allied units, doubling the efficacy of the war drums for 15 seconds. All Healing Wave Allied troops are healed by the spray spouted out by Dragon Turtles, Dragon Terrapins, and Dragon Tortoises. All Massive Unit Deals bonus damage to normal and large units. All Magical Creature This is a Magical Creature. They take 50% reduced damage from burning, freezing, lightning and holy damage. All War Drums Increases the hit points of allied units by 10% at the beginning of battle. Lasts 15 seconds. Bronze Reinforced War Drums Increases the hit points and attack rating of allied units by 15% at the beginning of battle. Lasts 15 seconds. Silver Double War Drums Increases the hit points, attack rating, and attack speed of allied units by 15% at the beginning of battle. Lasts 15 seconds. Gold Trebuchet[ | ]Trebuchets are your standard siege unit. They die easily excel at taking down Gate walls and pair well with Grimms... However, Rakans have the benefit of their turtles giving ally troops a bonus to attack and possibly even attack speed, which gives Rakan an edge when it is time to do some wall busting. Traits Description Tier Massive Unit Deals bonus damage to normal and large units. All Mech Mech troops are not affected by Morale, immune to poison and don't get injured. All Siege Mastery I Built to siege. Deals bonus damage to fortifications but cannot pillage resources during battle. Bronze Siege Mastery II Built to siege. Deals bonus damage to fortifications but cannot pillage resources during battle. Silver Siege Mastery III Built to siege. Deals heavy bonus damage to fortifications but cannot pillage resources during battle. Gold Super Units[ | ]Template:Rakan Super Unit Traits The Dragonboat is a Rakan Super Unit buildable by Governors of Small Cities and Cities (who have unlocked the Rank: Duke). It is a large, high damage dealer that boasts unlimited range on the battle field. The Dragonship is also a Rakan Super Unit except buildable by Governors of Large and Giant Cities (who have unlocked the Rank: Prince). It possesses better stats than the Dragonboat that only increase the mass amount of damage it can deal. Buildings[ | ]Palace - The main building of the Rakan race. Upgrade your buildings and change your race from here.Warehouse - This is where Rakans protect some of their resources. Hospital - Heals your troops Alchemy Core - Transmute un-used gear and craft new gear.Academy - Research enhancements for your troops here.Guardhouse - Upgrading this increases your Bronze, Silver and Gold army capacity.Tactics School - Practice battles that gain you resources but don't risk losing any of your troops. Residence - Gold generator Moon Well - Elixir generator Sawmill - Wood generatorDojo - Trains Samurai, Ronin and Blademasters. Crossbow Range - Trains Crossbowmen, Arbalesters and Desperados. Monastery - Trains Monks, Gurus and Lamas. Sanctum - Builds Ninja, Assassins and Shadows. Unlocked at Rank: Squire. Assembly Yard - Builds Trebuchet, Vanquishers, War Hawks, Dragonboats and Dragonships. Unlocked at Rank: Baron. Super Units unlocked at Rank: Duke & Prince. Waterhole - Trains Dragon Turtles, Dragon Terrapins and Dragon Tortoises. Unlocked at Rank: Count Strategy[ | ]Research[ | ]My go-to answer for Research is to research what you like to use and play with most often, with the one caveat that you should stick to the rare resource division as best you can. Rare resource division means that trying to focus both Monks and Crossbowmen will make your life harder, as they both require Blood Diamonds to train. The same for Turtles and Ninja, or Samurai and Trebuchet. However, there are a few things you should be aware of.
Army Formations[ | ]PvP[ | ]Play to your enemies weakness and be prepared for things to not go as expected. Also, remember that Rakan is an active race and everything goes at half speed in PvP meaning they lose much of their potential benefits as you can only do half as many things or fewer depending on how the battle goes. Note: This half speed info may be wrong... I (other author) have interpreted it as the whole battle's playing speed it halved, and so is everything related.
PvE[ | ]Bosses[ | ]Seige[ | ]v · d · eRaces Human • Dwarf • Lich • Rakan Unit Equivalents by Research Categories EditRace 1 2 3 4 5 Seige Human SpearmenArcher Swordsmen Cavalry Priestesses CatapultDwarf Miners Riflemen Blasters Mechsuits Tanks Cannons Lich MarauderAcolytes Scorpions Mummies Spiders BallistasRakan Samurai Crossbowmen MonksNinjas Dragon Turtles Trebuchet Sylph(Not Released) Pages in category "Rakan"The following 3 pages are in this category, out of 3 total. |