Angular video autoplay not working

The AllowInlinePlayback configuration for iOS WebView

Starting with iOS 10, Safari on mobile [iPhone and iPad] started allowing developers to autoplay videos inline provided the video you are trying to play meets certain conditions. Before that, your video would not auto play inline, and when it would play, it would play full screen only. These changes were in place to prevent “websites that auto-play with sound”, if you’ve ever browsed to a site on your phone and an annoying video ad started playing, inline video autoplay is probably to blame for it but there are other legitimate uses for the inline video HTML attribute.

Video as Animated GIF

GIFs are cool we all agree, but behind the scenes they are HUGE objects and in terms of performance, GIF is definitely not the best format for the web.

It’s not uncommon for GIFs to tip the scales at several megabytes, depending on quality, frame rate, and length. If you’re trying to improve loading performance for your site and help users reduce data usage, animated GIF just isn’t compatible with that goal.

One way that you can remediate this issue is to convert these huges files to compressed lean videos which maintains a great resolution while saving huge amount of data for your users.

Muted Autoplay

In short for a video to play inline on mobile browsers, it needs the following key attributes to be added to the video tag [depending on the mobile platform].

Only the first two are necessary for Chrome For Android but if you’re dealing with Safari, you’ll need to add the playsinline attribute which was introduced in iOS 10. A cross browser compatible code would look like:

On most recent browsers and platforms, this would render your video inline autoplaying, with the loop attribute making your video essentially act as a GIF.

It Doesn’t Work!

I highlighted most in the last sentence of the previous paragraph because you will most certain run into cases where it just doesn’t work. My specific case was iOS 10 and 11 iPhones running an app rendering an Angular app using a custom WebView. The video tag in that app would respect the autoplay attribute as soon as the user interacted with the page, as specified in the iOS technical guidelines for autoplay but would simply ignore the playsinline attribute and play the video full screen. It took quite a bit of Googling and trial and error to finally get it working but if you run into the same error, here are things to check for to get you up and running:

The muted attribute problem

With all these steps above enabled, I was still unable to play a video inline on an iPhone SE running iOS 10 no matter what I tried. This post brought to my attention the fact that as stated not only does the video NEEDS to be muted in order for the autoplay attribute to be taken in account, but the muted attribute itself might not work as advertised on all browsers and this unlocked the issue for me. Inspecting the video element showed me that even though the muted attribute was set in the HTML, the DOM element showed muted=false . I doubled checked with FFMpeg to make sure that indeed my mp4 file did not include an audio track and it did not! The only logical deduction was that something was broken at the browser level, prevent the muted attribute from being properly applied in the DOM. In the end a combination of using iphone-inline-video and dynamically triggering the play attribute gave me a cross-browser compatible way of playing videos inline. My final Angular code looked something like

If you run into a

This is definitely an indication that autoplay was prevented by the browser, more than likely because of an issue with the muted attribute. Use the solution listed above and see if it solves your issue.

I am CTO at AKIL Technologies, an Abidjan, Ivory Coast tech startup where I lead a team of Angular and React devs ready to contribute on interesting projects. Give us a toot if you need to beef up your front end teams!

Automatically starting the playback of audio [or videos with audio tracks] immediately upon page load can be an unwelcome surprise to users. While autoplay of media serves a useful purpose, it should be used carefully and only when needed. In order to give users control over this, browsers often provide various forms of autoplay blocking. In this guide, we'll cover autoplay functionality in the various media and Web Audio APIs, including a brief overview of how to use autoplay and how to work with browsers to handle autoplay blocking gracefully.

Autoplay blocking is not applied to elements when the source media does not have an audio track, or if the audio track is muted. Media with an active audio track are considered to be audible, and autoplay blocking applies to them. Inaudible media are not affected by autoplay blocking.

The term autoplay refers to any feature that causes audio to begin to play without the user specifically requesting that playback begin. This includes both the use of HTML attributes to autoplay media as well as the user of JavaScript code to start playback outside the context of handling user input.

That means that both of the following are considered autoplay behavior, and are therefore subject to the browser's autoplay blocking policy:

and

The following web features and APIs may be affected by autoplay blocking:

  • The HTML and elements
  • The Web Audio API

From the user's perspective, a web page or app that spontaneously starts making noise without warning can be jarring, inconvenient, or off-putting. Because of that, browsers generally only allow autoplay to occur successfully under specific circumstances.

As a general rule, you can assume that media will be allowed to autoplay only if at least one of the following is true:

  • The audio is muted or its volume is set to 0
  • The user has interacted with the site [by clicking, tapping, pressing keys, etc.]
  • If the site has been allowlisted; this may happen either automatically if the browser determines that the user engages with media frequently, or manually through preferences or other user interface features
  • If the autoplay feature policy is used to grant autoplay support to an and its document.

Otherwise, the playback will likely be blocked. The exact situations that result in blocking, and the specifics of how sites become allowlisted vary from browser to browser, but the above are good guidelines to go by.

For details, see the auto-play policies for Google Chrome and WebKit.

Note: Put another way, playback of any media that includes audio is generally blocked if the playback is programmatically initiated in a tab which has not yet had any user interaction. Browsers may additionally choose to block under other circumstances.

Now that we've covered what autoplay is and what can prevent autoplay from being allowed, we'll look at how your web site or app can automatically play media upon page load, how to detect when autoplay fails to occur, and tips for coping when autoplay is denied by the browser.

The simplest way to automatically play content is to add the autoplay attribute to your or element. This sets the autoplay property on the element to true, and when autoplay is true, the media will automatically begin to play as soon as possible after the following have occurred:

  • The page is allowed to use autoplay functionality
  • The element has been created during page load
  • Enough media has been received to begin playback and continue to play through to the end of the media without interruption, assuming there are no dramatic changes in network performance or bandwidth.

Example: The autoplay attribute

An element using the autoplay attribute might look like this:

Example 2: Detecting autoplay failure

If you rely on autoplay for anything important, or if autoplay failure will impact your app in any way, you will probably want to be able to tell when it autoplay didn't begin. Unfortunately, in the case of the autoplay attribute, recognizing whether or not autoplay successfully began is tricky. There's not an event triggered when autoplay fails. Nor is there an exception thrown or a callback you can set up or even a flag on the media element that tells you if autoplay worked. All you can really do is examine a few values and make an educated guess as to whether or not autoplay worked.

A better approach, if you're able to adjust the direction you look at things from, is to instead rely on knowing that playback of the media has successfully started, instead of when it fails to start. You can do this easily, by listening for the play event to be fired on the media element.

The play event is sent both when the media is resumed after being paused and when autoplay occurs. That means that the first time the play event is fired, you know your media is being started for the first time after the page is opened.

Consider this HTML for a media element:

Here we have a element whose autoplay attribute is set, with an onplay event handler set up; the event is handled by a function called handleFirstPlay[], which receives as input the play event.

handleFirstPlay[] looks like this:

let hasPlayed = false; function handleFirstPlay[event] { if[hasPlayed === false] { hasPlayed = true; let vid = event.target; vid.onplay = null; } }

After getting a reference to the video element from the Event object's target, the element's onplay handler is set to null. This will prevent any future play events from being delivered to the handler. That could happen if the video is paused and resumed by the user or automatically by the browser when the document is in a background tab.

At this point, your site or app can begin whatever it needs to do that relies upon the video having been started up.

Note: This approach doesn't differentiate between autoplay and the user starting playback manually.

The term "autoplay" also refers to scenarios in which a script tries to trigger the playback of media that includes audio, outside the context of handling a user input event. This is done by calling the media element's play[] method.

Note: It is strongly recommended that you use the autoplay attribute whenever possible, because support for autoplay preferences are more widespread for the autoplay attribute than for other means of playing media automatically. It also lets the browser take responsibility for starting playback, letting it optimize the timing of that taking place.

Example: Playing video

This simple example plays the first element found in the document. play[] won't let the playback begin unless the document has permission to automatically play media.

document.querySelector["video"].play[];

Example: Handling play[] failures

It's much easier to detect a failure to autoplay media when you use the play[] method to start it. play[] returns a Promise which is resolved once the media successfully begins to play, and is rejected when playback fails to begin [such as if autoplay is denied]. When autoplay fails, you likely will want to offer a way for the user to manually tell the browser to ask the user to grant permission to play media.

You might use code like this to accomplish the job:

let startPlayPromise = videoElem.play[]; if [startPlayPromise !== undefined] { startPlayPromise.then[[] => { }].catch[error => { if [error.name === "NotAllowedError"] { showPlayButton[videoElem]; } else { } }]; }

The first thing we do with the result of play[] is make sure it's not undefined. We check for this because in earlier versions of the HTML specification, play[] didn't return a value. Returning a promise to allow you to determine success or failure of the operation was added more recently. Checking for undefined prevents this code from failing with an error on older versions of web browsers.

If the promise returned by play[] is resolved without error, the then[] clause is run and can begin whatever needs to be done when autoplay has begun.

We then add a catch[] handler to the promise. This looks at the error's name to see if it's NotAllowedError. This indicates that playback failed due to a permission issue, such as autoplay being denied. If that's the case, we should present a user interface to let the user manually start playback; that's handled here by a function showPlayButton[].

Any other errors are handled as appropriate.

If you want to start playing the video after the first interaction with the page, setInterval[] might be used to achieve this:

let playAttempt = setInterval[[] => { videoElem.play[] .then[[] => { clearInterval[playAttempt]; }] .catch[error => { console.log['Unable to play the video, User has not interacted yet.']; }]; }, 3000];

In the Web Audio API, a web site or app can start playing audio using the start[] method on a source node linked to the AudioContext. Doing so outside the context of handling a user input event is subject to autoplay rules.

More content will come soon; autoplay blocking is still being worked on at Mozilla. If others have it already, they are welcome to pitch in with this section...

In addition to the browser-side management and control over autoplay functionality described above, a web server can also express its willingness to allow autoplay to function. The HTTP Feature-Policy header's autoplay directive is used to control which domains, if any, can be used to autoplay media. By default, the autoplay feature policy is set to 'self' [including the single quote characters], indicating that autoplay is permitted as they're hosted on the same domain as the document.

You can also specify 'none' to disable autoplay entirely, '*' to allow autoplay from all domains, or one or more specific origins from which media can be automatically played. These origins are separated by space characters.

Note: The specified feature policy applies to the document and every nested within it, unless those frames include an allow, which sets a new feature policy for that frame and all frames nested within it.

When using the allow attribute on an to specify a feature policy for that frame and its nested frames, you can also specify the value 'src' to allow autoplay of media only from the same domain as that specified by the frame's src attribute.

To use the Feature-Policy header to only allow media to autoplay from the document's origin:

Feature-Policy: autoplay 'self'

To do the same for an :

Adding Fullscreen API permission to the previous example results in a Feature-Policy header like the following if fullscreen access is allowed regardless of the domain; a domain restriction can be added as well as needed.

Feature-Policy: autoplay 'self'; fullscreen

The same permissions, grated using the element's allow property, look like this:

The Feature-Policy header to allow media to be played from both the document's [or 's] own domain and //example.media looks like this:

Feature-Policy: autoplay 'self' //example.media

An can be written to specify that this autoplay policy should be applied to itself and any child frames would be written thusly:

Setting the autoplay feature policy to 'none' disables autoplay entirely for the document or and all nested frames. The HTTP header is:

Feature-Policy: autoplay 'none'

Using the 's allow attribute:

Tips and recommended best practices to help you make the most of working with autoplay are offered here.

A common use case for autoplay is to automatically begin to play a video clip that goes along with an article, an advertisement, or a preview of the page's main functionality. To autoplay videos like these, you have two options: don't have an audio track, or have an audio track but configure the element to mute the audio by default, like this:

This video element is configured to include the user controls [typically play/pause, scrubbing through the video's timeline, volume control, and muting]; also, since the muted attribute is included, and the playsinline attribute that is required for autoplay in Safari, the video will autoplay but with the audio muted. The user has the option, however, of re-enabling the audio by clicking on the unmute button in the controls.

Browsers may have preferences that control the way autoplay works, or how autoplay blocking is handled. Here, any such preferences that may be of special significance or importance to you as a web developer are listed. These include any that may aid in testing or debugging as well as any that could be set in a way that you need to be prepared to handle.

media.allowed-to-play.enabled

A Boolean preference which specifies whether or not the HTMLMediaElement.allowedToPlay property is exposed to the web. This is currently false by default [except in nightly builds, where it's true by default]. If this is false, the allowedToPlay property is missing from the HTMLMediaElement interface, and is thus not present on either or elements.

media.autoplay.allow-extension-background-pages

This Boolean preference, if true, allows browser extensions' background scripts to autoplay audio media. Setting this value to false disables this capability. The default value is true.

media.autoplay.allow-muted

A Boolean preference which if true [the default] allows audio media which is currently muted to be automatically played. If this has been changed to false, media with an audio track will not be permitted to play even if muted.

media.autoplay.block-webaudio

A Boolean preference which indicates whether or not to apply autoplay blocking to the Web Audio API. The default is false, except on Nightly where it is true.

media.autoplay.default

An integer preference which specifies whether per-domain configuration for autoplay support by default is allowed [0], blocked [1], or prompt-on-use [2]. The default value is 0.

media.autoplay.enabled.user-gestures-needed [Nightly builds only]

A Boolean preference which controls whether or not detection of user gestures is allowed to override the setting of media.autoplay.default. If media.autoplay.default is not set to 0 [autoplay allowed by default], this preference being true allows autoplay of media with audio tracks anyway if the page has been activated by user gestures, and media that isn't audible is not restricted at all.

media.block-autoplay-until-in-foreground

A Boolean preference which indicates whether or not media playback is blocked when started on a background tab. The default value, true, means that even when otherwise available, autoplay won't take place until after a tab is brought to the foreground. This prevents the distracting situation in which a tab begins playing sound and the user can't find the tab among all their tabs and windows.

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