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  • Unity User Manual 2020.3 [LTS]
  • Working in Unity
  • Installing Unity
  • System requirements for Unity 2020 LTS
Installing Unity
Unity Hub

System requirements for Unity 2020 LTS

This page outlines the minimum system requirements you need to run Unity 2020LTS on all supported platforms.

  1. Unity Editor system requirements
  2. Unity Player system requirements
    • Mobile
    • ConsoleAbbreviation of game console
      See in Glossary
    • Desktop
    • Stadia
    • Server platform
    • Web platforms
    • XR plaform
      • Oculus
      • Windows Mixed Reality
      • Magic Leap
      • ARCore
      • ARKit
    • Other requirements

Unity Editor system requirements

This section lists the minimum requirements to run the Unity Editor. Actual performance and renderingThe process of drawing graphics to the screen [or to a render texture]. By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
quality may vary depending on the complexity of your project.

Minimum requirementsWindowsmacOSLinux [Support in Preview]
Operating system versionWindows 7 [SP1+], Windows 10 and Windows 11, 64-bit versions only.High Sierra 10.13+Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
CPUX64 architecture with SSE2 instruction set supportX64 architecture with SSE2 instruction set supportX64 architecture with SSE2 instruction set support
Graphics APIDX10, DX11, and DX12-capable GPUsMetal-capable Intel and AMD GPUsOpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs.
Additional requirementsHardware vendor officially supported driversApple officially supported driversGnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution [Kernel, Compositor, etc.]
For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer.

Unity Player system requirements

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality may vary depending on the complexity of your project.

Mobile

Operating systemAndroidiOSApples mobile operating system. More info
See in Glossary
tvOS
Version4.4 [API 19]+11+11+
CPUARMv7 with Neon Support [32-bit] or ARM64A7 SoC+A8 SoC+
Graphics APIOpenGL ES 2.0+, OpenGL ES 3.0+, VulkanMetalMetal
Additional requirements1GB+ RAM.
Supported hardware devices must meet or exceed Googles Android Compatibility Definition [Version 9.0] limited to the following Device Types:
1. Handheld [Section 2.2]
2. Television [Section 2.3]
3. Tablets [Section 2.6]
Hardware must natively be running Android OS. Android within a Container or Emulator is not supported.
For Development: Android SDK [10/API 29], Android NDK [r19] and OpenJDK, which are installed by default with Unity Hub
For development: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.Apple TV 4th generation+

Console

For PlayStation 4 [including PS VR], Xbox One and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.

Desktop

Operating systemWindowsUniversal Windows PlatformAn IAP feature that supports Microsofts In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary
macOSLinux
Operating system versionWindows 7 [SP1+], Windows 10 and Windows 11Windows 10, Xbox One, HoloLensHigh Sierra 10.13+Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
CPUx86, x64 architecture with SSE2 instruction set support.x86, x64 architecture with SSE2 instruction set support, ARM, ARM64.x64 architecture with SSE2.x64 architecture with SSE2 instruction set support.
Graphics APIDX10, DX11, DX12 capable.DX10, DX11, DX12 capable GPUs.Metal capable Intel and AMD GPUsOpenGL 3.2+, Vulkan capable.
Additional requirementsHardware vendor officially supported drivers.
For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK.
Hardware vendor officially supported drivers.
For development: Windows 10 [64-bit], Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK.
Apple officially supported drivers.
For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer.
Gnome desktop environment running on top of X11 windowing system
Other configuration and user environment as provided stock with the supported distribution [such as Kernel or Compositor]
Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer.

Stadia

Unity developers interested in bringing games to the Stadia platform should start by applying for development resources on Googles Stadia developer website.

Server platform

Operating systemWindowsmacOSLinux
Operating system versionWindows 7 [SP1+] and Windows 10, running on workstation and rack form factors, without emulation or compatibility layer.High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer.Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer.
CPUx86, x64 architecture with SSE2 instruction set support.x64 architecture with SSE2 instruction set support.x64 architecture with SSE2 instruction set support.
GPUNo explicit GPU support.
Additional requirementsHardware vendor officially supported drivers.

WebGL

Operating system running browsersWindows, macOS, and Linux
HardwareWorkstation and laptop form factors.
Additional requirementsVersions of Chrome, Firefox or Safari that are:
- WebGL 1.0 or 2.0 capable
- HTML 5 standards compliant
- 64-bit
- WASM capable

XR platform system requirements

To enable XRAn umbrella term encompassing Virtual Reality [VR], Augmented Reality [AR] and Mixed Reality [MR] applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
and properly configure your Unity project, follow the steps outlined in the XR plugin architecture page.

Oculus

HardwareOculus Rift/Rift SOculus QuestOculus Quest 2
Operating system versionWindows 10Android
CPUSee Oculus specificationsARM 64-bit [Snapdragon 835]ARM 64-bit [Snapdragon XR2]
GPUSee Oculus specifications
Graphics APIDX11OpenGL ES 3.0, Vulkan*
Additional requirements*Vulkan support for Oculus Quest is an experimental feature.
More information can be found in the Oculus XR Plugin package documentation.

Windows Mixed Reality

HardwareWMR Immersive [VR]HoloLensHoloLens 2
Operating system versionWindows 10 RS4Embedded Windows 10
CPUIntel 64-bitIntel AtomARM 64-bit
[Snapdragon 850]
Graphics APIDX11

Magic Leap

Operating systemMagic Leap One
Operating system versionLumin OS
CPUSee Magic Leap specifications
GPUSee Magic Leap specifications
Graphics APIOpenGL ES 3.2+

ARCore

Operating systemAndroid phones
Operating system version7
CPUARM 64-bit
Graphics APIOpenGL ES
Additional requirementsLatest supported SDK Version: ARCore 1.18

ARKit

Operating systemiPhone and iPad
Operating system versioniOS 11
CPUA9+
Graphics APIMetal
Additional requirementsLatest supported SDK Version: ARKit 3.5

Other system requirements notes

For any Unity Editor or Player supporting Windows 7, note that Microsoft support for Windows 7 expired after January 14th 2020.

Installing Unity
Unity Hub

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