So sánh gtx 960m và gtx 1050

General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores640640CUDA cores640640Core clock speed1354 MHz1096 MHzBoost clock speed1493 MHz1202 MHzNumber of transistors3,300 million1,870 millionManufacturing process technology14 nm28 nmPower consumption (TDP)75 Watt75 WattMaximum GPU temperature97 °Cno dataTexture fill rate59.7247.04Floating-point performanceno data1,505 gflops

Size and compatibility

Information on GeForce GTX 1050 Mobile and GeForce GTX 960M compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.

Laptop sizelargemedium sizedBus supportPCIe 3.0PCI Express 3.0InterfacePCIe 3.0 x16MXM-B (3.0)SLI options-+

Memory

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated VRAM and use a shared part of system RAM.

Memory typeGDDR5GDDR5Maximum RAM amount4000 MB4 GBMemory bus width128 Bit128 BitMemory clock speed7008 MHz2500 MHzMemory bandwidth112 GB/s80 GB/sShared memory--

Video outputs and ports

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsDP 1.4, HDMI 2.0b, Dual Link-DVINo outputsMulti monitor support+no dataVGA аnalog display supportno data+DisplayPort Multimode (DP++) supportno data+HDMIno data+HDCP2.2no dataG-SYNC support+no data

Technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

GameStream++GeForce ShadowPlayno data+GPU Boost3.02.0GameWorksno data+H.264, VC1, MPEG2 1080p video decoderno data+Optimusno data+BatteryBoostno data+Ansel++

API support

List of supported graphics and general-purpose computing APIs, including their specific versions.

DirectX12 (12_1)12 (11_0)Shader Model6.45.1OpenGL4.54.5OpenCL1.21.2Vulkan1.2.1311.1.126CUDA++

Synthetic benchmark performance

Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

GTX 1050 Mobile

11.47

+31.2%

1050 Mobile outperforms 960M by 31% in our combined benchmark results.


Passmark

This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

Benchmark coverage: 25%

GTX 1050 Mobile 4461

+31.4%

1050 Mobile outperforms 960M by 31% in Passmark.

3DMark 11 Performance GPU

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

Benchmark coverage: 16%

GTX 1050 Mobile 7693

+45.8%

1050 Mobile outperforms 960M by 46% in 3DMark 11 Performance GPU.

3DMark Fire Strike Graphics

Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.

Benchmark coverage: 14%

GTX 1050 Mobile 6068

+40.5%

1050 Mobile outperforms 960M by 41% in 3DMark Fire Strike Graphics.

3DMark Cloud Gate GPU

Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.

Benchmark coverage: 14%

GTX 1050 Mobile 38042

+26.4%

1050 Mobile outperforms 960M by 26% in 3DMark Cloud Gate GPU.

3DMark Ice Storm GPU

Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.

Benchmark coverage: 8%

GTX 1050 Mobile 287287

+26.9%

1050 Mobile outperforms 960M by 27% in 3DMark Ice Storm GPU.

Unigine Heaven 3.0

This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.

Benchmark coverage: 4%

GTX 1050 Mobile 78

+39.4%

1050 Mobile outperforms 960M by 39% in Unigine Heaven 3.0.

Mining hashrates

Cryptocurrency mining performance of GeForce GTX 1050 Mobile and GeForce GTX 960M. Usually measured in megahashes per second.

Bitcoin / BTC (SHA256) no data 175 Mh/s

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p73

−30.1%

95

+30.1%

Full HD46

+27.8%

36

−27.8%

1440p24

+60%

15

−60%

4K15

+15.4%

13

−15.4%

Full HD Medium Preset

Assassin's Creed Odyssey37

+48%

25

−48%

Battlefield 551

+34.2%

38

−34.2%

Call of Duty: Modern Warfare40

+66.7%

24−27

−66.7%

Far Cry 539

+39.3%

28

−39.3%

Far Cry New Dawn38

+40.7%

27

−40.7%

Forza Horizon 455

+57.1%

35

−57.1%

Red Dead Redemption 227

+80%

14−16

−80%

Shadow of the Tomb Raider33

+37.5%

24

−37.5%

Full HD High Preset

Assassin's Creed Odyssey30

+57.9%

19

−57.9%

Battlefield 544

+41.9%

31

−41.9%

Call of Duty: Modern Warfare33

+37.5%

24−27

−37.5%

Far Cry 536

+44%

25

−44%

Far Cry New Dawn37

+48%

25

−48%

Forza Horizon 452

+67.7%

31

−67.7%

Metro Exodus19

+58.3%

12

−58.3%

Red Dead Redemption 214

−7.1%

14−16

+7.1%

Shadow of the Tomb Raider29

+52.6%

19

−52.6%

The Witcher 3: Wild Hunt39

+62.5%

24

−62.5%

Full HD Ultra Preset

Assassin's Creed Odyssey18

+63.6%

11

−63.6%

Battlefield 537

+42.3%

26

−42.3%

Far Cry 533

+43.5%

23

−43.5%

Far Cry New Dawn33

+43.5%

23

−43.5%

Forza Horizon 437

+48%

25

−48%

The Witcher 3: Wild Hunt22

+57.1%

14

−57.1%

1440p High Preset

Call of Duty: Modern Warfare18

+38.5%

12−14

−38.5%

Metro Exodus11

+37.5%

8−9

−37.5%

Red Dead Redemption 28−9

+33.3%

6−7

−33.3%

Shadow of the Tomb Raider17

+54.5%

11

−54.5%

1440p Ultra Preset

Assassin's Creed Odyssey13

+62.5%

8

−62.5%

Battlefield 526

+52.9%

17

−52.9%

Far Cry 521

+40%

15

−40%

Far Cry New Dawn24

+60%

15

−60%

Forza Horizon 426

+44.4%

18

−44.4%

4K High Preset

Call of Duty: Modern Warfare10

+66.7%

6−7

−66.7%

Metro Exodus7

+133%

3−4

−133%

Red Dead Redemption 26−7

+20%

5−6

−20%

Shadow of the Tomb Raider8

+100%

4−5

−100%

The Witcher 3: Wild Hunt10−11

+0%

10

+0%

4K Ultra Preset

Assassin's Creed Odyssey7

+75%

4−5

−75%

Battlefield 513

+333%

3

−333%

Far Cry 511

+57.1%

7

−57.1%

Far Cry New Dawn11

+83.3%

6

−83.3%

Forza Horizon 415

+36.4%

10−12

−36.4%


This is how GTX 1050 Mobile and GTX 960M compete in popular games:

900p resolution:

  • GTX 960M is 30.1% faster than GTX 1050 Mobile

1080p resolution:

  • GTX 1050 Mobile is 27.8% faster than GTX 960M

1440p resolution:

  • GTX 1050 Mobile is 60% faster than GTX 960M

4K resolution:

  • GTX 1050 Mobile is 15.4% faster than GTX 960M

Here's the range of performance differences observed across popular games:

  • in Battlefield 5, with 4K resolution and the Ultra Preset, the GTX 1050 Mobile is 333% faster than the GTX 960M.
  • in Red Dead Redemption 2, with 1080p resolution and the High Preset, the GTX 960M is 7.1% faster than the GTX 1050 Mobile.

All in all, in popular games:

  • GTX 1050 Mobile is ahead in 41 test (95%)
  • GTX 960M is ahead in 1 test (2%)
  • there's a draw in 1 test (2%)

Advantages and disadvantages


Performance score 11.47 8.74 Recency 3 January 2017 12 March 2015 Memory bandwidth 112 80 Chip lithography 14 nm 28 nm

The GeForce GTX 1050 Mobile is our recommended choice as it beats the GeForce GTX 960M in performance tests.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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GeForce GTX 1050 Mobile

GeForce GTX 960M

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Here you can ask a question about this comparison, agree or disagree with our judgements, or report an error or mismatch.