Majoras mask 3d review gamespot năm 2024

The Legend of Zelda: Majora's Mask 3D Media

Nintendo 3DS - The Legend of Zelda: Majora’s Mask 3D - Announcement Trailer



Critic Reviews for The Legend of Zelda: Majora's Mask 3D

The Legend of Zelda: Majora's Mask 3D proves that interesting game design and strong world-building never get old. Even 15 years later, it still delivers charming characters, tense resource management, and a world rife with personality. Despite some cumbersome menus and a single drag of a dungeon, Majora's Mask is a great adventure that (repeatedly) stands the test of time.

Read full review

The most melancholy, complex and troublesome Zelda gets a lavish restoration that leaves its strange and stubborn heart untouched.

Read full review

It might not have the Best Game Of All Time credentials of Ocarina of Time, but Majora's Mask is still one of the most incredible adventure games ever made.

Read full review

Always a jewel in the Zelda crown, and this remake successfully smooths out some of its rough edges – without losing the edgy appeal of Link's most unique adventure.

Read full review

Even without being remade, Majora's Mask stands as one of the most interesting and thought-provoking entries. The experience has only been made better for the 3DS

Read full review

New time management tools and tweaked battles make Majora's Mask 3D a comfortable fit for Nintendo's handheld.

Read full review

Majora's Mask 3D sands the rough edges off of a brilliant core concept

Read full review

The strangest, saddest and most memorable of all the Zelda adventures, Majora's Mask is still extraordinary. This remake slightly improves what was already exceptional.

Majora’s Mask is easily the strangest, most risk-taking adventure in the Zelda series. It’s completely unlike any of Link’s other games, and delivers a tense, bizarre, and somber exploration of what it’s like to experience the end of the world, again and again. Most of its crazy ideas pay off just as well on the Nintendo 3DS today as they did in the N64 original 15 years ago, which is the mark of a great game. A handful of design decisions haven’t aged as well, though, and some of the changes made to the 3DS remaster left me a bit confused throughout my 20-hour adventure. On the whole, it’s absolutely worth the time to play or revisit.

Majora’s Mask’s core Groundhog Day-like conceit is a deep puzzle in and of itself. Time is always of the essence -- the 72 hours until the world ends is constantly ticking down, and you have to tie up any loose ends you have before using the Song of Time to travel back to the start of the cycle. While certain items and knowledge carry over to next playthrough, most interactions you have with characters and the world itself are reset with each revolution. However, there’s great satisfaction in moving the goal post a bit further every time you restart a cycle.

There’s a really great amount of tension in having to complete the task at hand within the time limit. Watching the minutes tick by in Majora’s Mask, an in-game hour takes about 45 seconds and having to meticulously manage your precious time provides some great experiences. Fighting the boss of a dungeon during the waning hours of the final day is stressful, but landing that final blow with only minutes to spare is fantastically satisfying.'

Exploring the world is constantly interesting due to the density and multiple layers of the map and its inhabitants. They’re extremely weird, and I mean that in the best possible way. Non-stop oddities make each turn of the adventure a memorable, dream-like event. UFOs are causing a ruckus at Romani Ranch, ghosts roam the world, and one side-quest has you helping out a disembodied hand that resides in a toilet. Piecing together characters’ stories, motivations, and goals over three days is a treat, and doing it again armed with new information from the last cycle and special items that carry over exposes new facets. Even the side-quests are rich with story, and definitely worth completing.

Throughout all of this, the terrifying moon lingers in the sky, grinning at you with apocalyptic joy. The colorful nature original Majora’s Mask looks even better now, thanks to improved textures, draw distance, and some really great use of 3D. All of these strange, atmospheric occurrences add an effective layer of sadness to the world, and make Termina as textured and memorable as any version of Hyrule we’ve seen.

The other big but effective departure from Zelda conventions in Majora’s Mask is that most of your powers and upgrades come from the 24 masks scattered across Termina. The three core masks allow you to fly as a Deku Scrub, roll as a Goron, and swim as a Zora. These add a lot of depth to how Link moves through the world, and each contribute to some really great puzzles throughout the adventure.

On the other hand, a few of Majora’s risks don’t pay off as well. A prime example is that this adventure features only four major dungeons, and not all of them are as great as the Stone Temple. That one a real test of wits that throws in puzzles that require you to carefully hop between all three of your main masks, and proves to be one of the toughest, but most satisfying dungeons the Zelda series has ever created. On the flip side, the Great Bay Temple is bloated, filled with unintuitive puzzles, and far too long. Considering it’s a quarter of Majora’s dungeons, it’s disappointing to say the least.

At the end of the dungeons, though, are some of the most interesting Zelda bosses ever. Majora’s Mask retains the same excellent Z-targeting and pattern memorization that’s been a staple of the series since Ocarina of Time, but the additional abilities of the three major masks adds a new layer to each encounter. A boss battle that highlights this is Goht, a giant mechanical bull that you have to fight while in wearing your Goron Mask and rolling around an arena. It plays out like a tense, puzzle-filled version of the chariot scene from Ben Hur, and there’s nothing else like it.

title=More%20Reviews&type=articles%2Cvideos&tags=review-recirc&count=6&columnCount=6&theme=article

A few new tools, including the ability to set in-game reminders and precise control over skipping ahead in time, make it easy to optimize your schedule. That being said, I wish the information you learn about the characters and their schedules was tracked and presented in a more manageable and digestible manner. The Bomber’s Notebook, your in-game secretary, isn’t all that intuitive, and I found myself having to constantly scribble down real-world notes about where people would be at certain times, and in which order I had to complete objectives in order to finish a specific quest. Especially on a portable system like the 3DS, that’s an inconvenience.

Verdict

The Legend of Zelda: Majora’s Mask 3D proves that interesting game design and strong world-building never get old. Even 15 years later, it still delivers charming characters, tense resource management, and a world rife with personality. Despite some cumbersome menus and a single drag of a dungeon, Majora’s Mask is a great adventure that (repeatedly) stands the test of time.

Is Majora's mask 3D better?

While this original version is obviously still considered to be one of the greatest games ever made, a few long-time fans believe that the 3DS remastered version actually offers the best experience, bringing some new content, and some much-needed quality of life improvements to the 22-year-old classic.

Why is Majora's mask so dark?

Regarding Major's Mask, the apocalypse is the major source of the game's darker tones. Looking past Termina's approaching doom, there are actually a lot of lighter elements that contrast the apocalyptic dread.

Is Majora's mask the creepiest Zelda game?

From the Elegy of Emptiness to the infamous ever-approaching moon, Majora's Mask is rightfully regarded as the scariest Zelda game ever.

Why is Majora's mask so good?

Part of what makes Majora's Mask unique is that no two playthroughs are identical. While every player has their own personal experience, the side quests are really what make each playthrough unique. Players need to go through the four dungeons in order, but what they do in between is totally up to them.